
#Gzdoom load order skin
This method is not recommended by the developers due to people forgetting they have WADs in the skin directory and reporting bugs that are caused by them. ZDoom is capable of autoloading other files in from the skins directory but needs the file extension to be. Create a new subdirectory named “skins” under your ZDoom directory and put the WADs you want to autoload in there and they will be loaded the next time your run ZDoom. While it is possible to use it for other types of mods, doing so is discouraged. So if any content is loaded from the HexenDK.AutoLoad section that conflicts with the content loaded by the Hexen.AutoLoad section, the HexenDK content will take precedence. The more general sections are loaded first, followed by the game-specific sections. UrbanBrawl.Autoload – Action Doom 2: Urban Brawl.HexenDK.Autoload – Hexen: Deathkings of the Dark Citadel expansion.HexenDemo.Autoload – Hexen demo version.Hexen.Autoload – Hexen (including Deathkings of the Dark Citadel).Plutonia.Autoload – Final Doom: The Plutonia Experiment.TNT.Autoload – Final Doom: TNT Evilution.Doom1.Autoload – Doom 1 / Ultimate Doom.

For example, if you wanted to load mods called skins.wad and xhairs.wad for Strife, you would add the following to the ini file:Ĭurrently, these Autoload sections are recognized: Under it you can add the WADs with “ Path= path and name of the file”. Edit zdoom.ini and search for the relevant “ ” section (where * is the name of the game).
